Thursday, November 4, 2021

jobs done at Riot

2011-2012:
  • improved Coop vs AI (2011/9-2012/4)
  • Leaver warning message (flash UI)
  • Child particle
  • Kha'zix Evolution UI
  • directional on-hit particles
  • smoother mouseover outline


2013: ToolCUTS
  • Champion CTEG: (-May)
    • Quinn
    • Lissandra
  • ToolCUTS: ( May-)
    • fix importIni data
    • particle editor in ChampionBuilder
      • editing/searching


2014: Moved from ToolCUTS to Champion (Feb)
    • CAC & Editor
    • take ownership of audio code
    • Audio legacy data clean up (FMOD2WWise)
    • Waffles: adopt particle
    • Viktor evolution UI
    • Champions:
      • Braum
      • Gnar
      • Reksai

    2015:
    • Champion:
      • Audio debuger in Waffles
      • champion alive/zombie/dead state: to fix bad revive/zombie implementation
      • improving champion reorganization script
      • Bard
    • ChampionUpdate:
      • Poppy: W: move instigator
      • ADC upate: Graves W vision change


    2016:
    • Damage tag/type refactor
    • Mage update
      • Cass W
    • Yorick rework
      • W: circle ghoul wall outline
    • Assassin update: Talon 
      • E: parkour wall edge tracking and displaying


    2017:
    • Galio rework
      • spline missile
    • Evelynn rework
      • implement CC state to native C++ code
      • global effects for stealthed mode


    2018:
    • LNP network
      • assembling/fragmentation/anticheat
      • packet policy
    • NPC scripts
    • wwise upgrade to 2018 version
    • item tooltip migration from tra files to GDS data

    2019:
    • continue improving NPCScripts
    • Squads Spawning 
      • predefined squad
      • dynamic squad
    • Champion only spells targetability, Unit Tag separation
    • Designer event with input parameters
    • Expansion upon LevelScripts as a feature
    • Map Lane Component, Waypoint Rework
    • Teamfight Tactics
      • mission stats
      • customize option menu
      • RAM optimization: 
        • remove unnecessary assets (audio, SFX), 
        • avoid loading unused item data 
      • TFT character wizard script
    • audio jenkins job optimization/cleanup
    • UX structure clean up
    • TFT Mobile
      • OOG screens, loginqueue, lobby, postgame, settings, loadouts
      • make VFX and audio available to OOG screens and support repeated games.

    2020:
    • Continue TFT Mobile
    • new ItemShop UI
    • move audio localization build to CID, cut fullbuild from 90 to 30 min, average 4-10min
    • arena board local theme music
    2021
    • RE MapMountain improvements: MapMotionPath, MapAudio, MapThemeMusic, MapActionCyclePropAnimation, MapActionCycleMapParticle
    • added memory budget CID tasks: TFTCharacter, TFTArenaSkin + TFTDamageSkin 
    • TFT memory usage investigation
    • Audio Build maintainance: configure audio build with a regex set
    • Set 5 UI: Armory UI, Item Codex UI
    • update Riot SDK for TFT Mobile
    • AssetBrowser
    2022
    • HexBattle arena board: new material driver to get owner placement, create hologram clone without locomotion.
    • Urgency: update OpenSSL
    • memory profiling: change TFTCharacters CID to TFTCharacterSet
    • AncientDragon: Contextual clicking, new conditional animation checking owner's level.


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